许诺 • 1个月前
#include <iostream>
#include <vector>
#include <queue>
#include <algorithm>
using namespace std;
struct TreeNode {
int val;
TreeNode* left;
TreeNode* right;
TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
};
TreeNode* buildTree(vector& nodes, int& index) {
if (index >= nodes.size() || nodes[index] == -1) {
index++;
return nullptr;
}
TreeNode* root = new TreeNode(nodes[index]);
index++;
root->left = buildTree(nodes, index);
root->right = buildTree(nodes, index);
return root;
}
vector<vector> levelOrderBottom(TreeNode* root) {
vector<vector<int>> result;
if (!root) return result;
queue<TreeNode*> q;
q.push(root);
while (!q.empty()) {
int levelSize = q.size();
vector<int> currentLevel;
for (int i = 0; i < levelSize; ++i) {
TreeNode* node = q.front();
q.pop();
currentLevel.push_back(node->val);
if (node->left) q.push(node->left);
if (node->right) q.push(node->right);
}
result.push_back(currentLevel);
}
reverse(result.begin(), result.end());
return result;
}
int main() {
vector<int> nodes;
int num;
while (cin >> num) {
nodes.push_back(num);
}
int index = 0;
TreeNode* root = buildTree(nodes, index);
vector<vector<int>> levels = levelOrderBottom(root);
for (const auto& level : levels) {
for (size_t i = 0; i < level.size(); ++i) {
if (i != 0) cout << " ";
cout << level[i];
}
cout << endl;
}
return 0;
}
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